This post is the second in a series of posts about the Behaviors model in Blend 3. In this post, we’ll talk about some of the important concepts of Behaviors in Blend 3. The next posts in the series will bring some samples.
For introductory information on Behaviors the motivation for them, please see my previous post here.
Triggers, Actions, Behaviors
The Behaviors mechanism in Blend 3 is built around three important related concepts for building interactivity: Triggers, Actions and Behaviors.
If you are familiar with WPF, Triggers and Actions are not really new to you: We use exactly the same model, with a few important additions: