Blendable MVVM: Commands and Behaviors


In the first post of the series we looked at using Binding expressions to display data from the ViewModel on our screen. The other major part of our interaction is having the view invoke functionality in the ViewModel. In the MVVM pattern this is done using the Command pattern, specifically the ICommand interface.

Model, View, View Model Overfiew

A Command object encapsulates an action the user can take and is exposed by the ViewModel. Unfortunately Silverlight unlike WPF doesn’t have any built in support for Commands beyond the actual interface itself. All the major Silverlight frameworks such as Prism,Caliburn etc has their own variation on how they should be implemented (usually through Attached Behaviors).

Given that we want to keep our MVVM structure “Blendable” we’ll be using the Behaviors that come with Blend. What’ll we be doing is creating an ExecuteCommandAction that we can trigger using any Blend trigger, this action will be bound to a ICommand exposed by the ViewModel.

more here

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