SketchFlow: Exploring Ideas

from Christian Schormann

SketchFlow, the prototyping environment in Expression Blend, lets you build deep, dynamic prototypes with a lot of “real” interactivity.

Sometimes, these deep prototyping abilities make it easy to forget about another side of SketchFlow - the side that lets you explore and “mind map” ideas without having to think about UI details earlier than you need to.

This “mind map” aspect always is an important aspect for me in designing UX - I like to think about the abstract flow, navigation and composition (in other words, the structure) of a design first, without immediately thinking in terms of concrete UI, controls and layouts. Early on, it often does not matter much which exact widget you use to navigate or interact.

To use SketchFlow in this way, don’t think about the screens you create as Windows, Pages, Dialogs or Forms. Think of the screens as whiteboards, and think of the SketchFlow map as a playground of connected whiteboards that lets you tell stories and explore ideas.

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